RPG MODE MAPS
The map configuration
in RPG mode has an essential influence on the game and therefore it
it is very difficult
to construct such maps.
Players
To play in RPG mode
it is required that you have a set of players (15). This means that there must
be 15
starting points on the placed map, one for each player.
Characters and buildings
You
CANNOT place
any characters or buildings on RPG maps or objects from Active
Objects group.
Generating
a map
In RPG mode, a map
has a bit of a different role to play.
It is more like a base for ground quest places, healing places, shops and
enemies. This is the reason why, in most cases, RPG maps look deserted and all
active elements are placed on them in the form of special markers.
The markers are in Objects
Tab/Specials.
Attention: the place where a marker is positioned should, ideally, be
flat and fully transient.
Enemy
Enemies are selected from Objects Tab/ Specials. Red squares with arrows displayed on the map tell us where the enemy will show up. We can place as many markers on the map as we wish. The enemies are placed in numerical order so they can be tracked down easily.
Shops,
healing places and bonuses.
To
place shops, healing places and bonuses on the map, the player has to follow a similar procedure as in the case of
enemies. There are small maps placed
in the marker areas indicating those places.. There must be more then 2 shops
created. During the game, shops are randomly replaced with freelancers.
Bonus
places are the areas where blood-thirsty monsters keep watch over
treasure chests (valuable equipment or gold).
Quests
Quests
are the most important of all. Each quest is defined by 2 markers..
Quest
giver –this is the marker from which you start your task.
Quest
– this is the marker where the main part of the quest takes place.
Quest
giver No. and Quest No. must be the same.
Quests
are assigned randomly among a group of numbers. A few numbers put one after the
other is considered a group. These groups are separated by an „empty: number.
Example:
Quests
1,2,3,5,6,8 - 3 groups
Group
1: 1,2,3
Group
2 : 5,6
Group
3: 8
As
you may have noticed, quests 4 and 7 don’t exist. Both are used to separate groups from
each other..
When
playing, quests 1,2,3
are randomly assigned to Quest Givers 1,2,3;
Quests
5,6
are assigned to Quest Givers 5,6.
Quest
8 is assigned to Quest
Givers 8.
Teleports
To
make teleportation possible, you must create at least 2 teleports. Teleport
markers are placed in a similar way to quest placing .
Teleports
are randomly joined in pairs within a group (if more than 2)
The
smallest group consist of 2 teleports. In this case they are always connected.
In
case of a group consisting of 3 teleports, characters will be teleported randomly.
There could be a situation where 2 or more teleports send characters to the same place.
Gates
and switches
There
are 2 special marker groups: Gate and Switch.
With
these
markers
we are able to place gates on the map and open them with switches.
To
do this, we must place a gate for player 9 (always a neutral player). Secondly, we have
to put the Gate marker at the side of the gate pointed by cursor (never in the
middle!!). Thirdly, the Switch marker (Switch must have the same number
as Gate marker) on some other part of the map.
After
quest gate
There
is a possibility to create a special gate that opens only after a
quest has been accomplished.
To
place this kind of gate, we must firstly place an ordinary gate for player 9 and
then place the
Gate marker (after
quest) for it. Gate marker No and Quest No should be identical.
This
works as security system that restrains a player from passing to other parts
of the map, if the task has not yet been completed.